Wednesday, September 27, 2006

Myth 2 review

The game I will review is Myth 2 Soulblighter back in 1998 when I was a student a game came out that I couldn't stop playing. Recently while moving house I loaded up this gem from a by-gone age and once again I am addicted.

Myth 2 is suprisingly the sequel to the sucessful Myth. It is based in a medieval world which is again being invaded by the remains of the dead under the hideous noseless soulblighter.

Each level is peceeded by a diary extrtact setting the scene as the living attempt to stem this ever growing tide of mortal remains, this sets the scene perfectly as this eery voice over pulls no punches and raises the moral stakes after each level, you are under no misapprehensions about the fate of this world being in your hands.

Each level is based in a rolling 3D (Voxel) landscape filled with squirrels and trees and the joys of nature. You are assigned troops for each mission, sometimes after an objective is reached you will reciev some more, but you never have too many.

Into this world are placed hordes of shambling dead, who attempt to thwart your aims, some of these monsters don't shamble most are as fast if not faster than you. (as in 28 days later) which makes you take care of your small force.

The amount of your troops for each level does not vary however each level your troops get experience and some appear in level after level, until they one day very easily get killed. It is easy to die in this game.

Your weapons vary but mostly you fight with swords, arrows and molotov cocktail weilding dwarfs. The latter being the most fun to play, as the physics engine is a delight. If for example in a particularly wet environment you throw a number of explosives on top of each other annd they fail to go off they will sit there, if however a grenade explodes over them they will re-ignite flying randomly around causing a massive explosion.

All these ingredients form a game that even if you have played a level hundreds of times each time is unique, and can be played hundreds of ways. This game has definate lastibility. I'm playing it 8 years later


I give this game
Gameplay 9
Graphics 8
Sound 9
Value 10
Tilt 10

9.5

Monday, September 25, 2006

Today on Sesame street

Today we learned about the letter y and z, So just to recap again. Thanks for having patience with us, its the first time 2 departments have cooperated on a course as this was meant to be, but at the moment its mainly being run by the Arts Design and Technology school.

I'll amend the Module handbook and send that to you all, as if I send it then you can all print it off at your leisure. This should be tomorrow.

As I write several people are working on the 'blue man' I suggest you grab a memory stick and save a copy while they are still uncorrupted by rude gestures.

To recap sign up for a Blog account at Blogger.com and email me your account so I can link it in, and tell me how you are coping, how the animation is coming on etc.

Breaking News




Al Quaeda have placed a bounty on Kofi Anan's head!

Friday, September 22, 2006

By the way

The Sony advert wasn't CG generated just flamed (post) to fill in the advert, isn't that awful of me? I sound like the kid in the playground shouting out "and my dad says that bumble bees aren't supposed to fly" after everyone has already gone in for break.

It's that sinking feeling as everyone looks at you and you question yourself.
I think this quote explains it.

"Just think of the tragedy of teaching children not to doubt" Clarence Darrow

Kind of...

Anyway we aren't in some cool contest, next week we're looking more at the Maya Interface and I'll explain what the Intro to 3D course is all about.

Oh I've been asked to point out.


"1.Be scrupulous in checking what students are putting on there - after all they're representing the Uni in this respect (no 'dodgy' material) - I would expect you to take responsiblity for the content of the sites
2. Ensure that all students are aware of the public nature of their sites - their work, private notes etc on these - and that they are ok with this being in the public domain"

This is from the assistant dean.

I always think of Homer Simpson and that episode with Sir Oinksalot, and Homer goes back to University.

Castleton

That was one beautiful day!!! sorry some of you missed it, even more sorry that some people actually stayed in the pub playing on the DS's There is no accounting for taste. I'll post some pictures when I get round to it.

Good lesson this morning guys, you seem to have got to grips with the blue man, if you need a copy just see me, or if I can find his address again I'll post a link. See what you can do with him the best one will get a prize. Thanks to those that have created a blog, all that remains is to start posting!

Question of the day: What was the first Game you remember playing?

I remember playing an adventure called Pegasus in 1982 on a PET computer but its all misty to me now.

Wednesday, September 20, 2006

Work work work

Today I've been getting stuff ready for students for this term and writing assignment briefs. But did you know its national 'talk like a pirate day!!!' arrrghh Jim lad.

Tuesday, September 19, 2006

3DS Max

Just had a word with the powers that be I will not be teaching you 3DS Max due to a full teaching load, sorry guys. But I will be teaching you lot Maya next semester. I will also be teaching you lot Games Studies next week which should be fun.

Blog club

Met with lots of students today, (yes I'm very aware that it you may and probably will be viewing this). They all seemed - quiet, slightly defensive, un-congeled into a class but also generally happy, inquisitive and eager. and all that Reticence will wear off eventually.


I've just stolen into an office in Brit Mill, literally hahahah. Myself and my accomplace Mr.Hall changed the locks while no-one was looking so this office is ours now. Now to find someone to copy out the dictionary...a newspaper ad is called for.